. The Serpent's Curse is the fifth instalment in the Broken Sword series of. development of the game. wikia.com/wiki/BS5?oldid=10323. . The latest Fire Emblem game is. The Broken Sword is a sword appearing exclusively in the SNES installments of the Fire Emblem series. Whenever a sword in any. Broken Sword is a franchise centered on a series of adventure games. The first game in the series, Broken Sword: The Shadow of the Templars, was released in 1996 by.
Broken Sword (Video Game) - TV Tropes"Paris in the fall. The last months of the year, and the end of the millennium. The city holds many memories for me. Of cafés, of music, of love.. Opening Monologue. Broken Sword is an Point- and- Click Game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology.
Broken Sword is an Point-and-Click Game series created by game designer Charles Cecil. The games in the series are: Broken Sword. broken up. Point-and-Click Game. Also known as the 'Broken Giant's Knife', the Broken Sword is the handle and portion of the blade. Picori Blade early in the game. Oracle series.
The first two games in the series are controlled by a traditional point- and- click interface. The third and fourth installments are based on a 3. D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point- and- click interface but within the 3. D environment. A film, based on the first Broken Sword game, has been planned and is ready to be written. The games in the series are: Broken Sword: Shadow of the Templars (Circle of Blood in the US) (1.
Broken Sword is a Point and Click style game. You play as George Stobart. Wiki. Accessories Characters Companies Concepts.
France, Spain, Syria and Ireland. Features The Knights Templar. Broken Sword II: The Smoking Mirror (1. Central America, the Caribbean, London and France. Features Aztec mythology.
Broken Sword: The Sleeping Dragon (2. England, France, Prague and Egypt. Features Arthurian legend, Voynich Manuscript, and Ley Lines. Broken Sword: The Angel of Death (2. New York, Istanbul, Rome and the Vatican City. Features The Knights Templar again and The Ark of the Covenant. Broken Sword: The Serpent's Curse (2.
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Funded through a crowdfunding project and structured for a release as two episodes. Set in France, London, Spain and Iraq.
Features Gnosticism. Not related to the 1. The Broken Sword. Character tropes go on to the Characters Sheet. open/close all folders The series in general 1. Completion: Starting from Director's Cut, the progress of the games can be tracked in their saved files. Aliens Speaking English: Almost all characters from foreign countries are able to speak in English. George and Nico lampshade about it after they encounter the Anubis in the third game: Nico: I think you scared him off.
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George: Strange how he spoke in English. Nico: English? He spoke in perfect French! And Now for Someone Completely Different: Starting from the second game has switching between George and Nico.
Artifact Title: The Broken Sword artifact/place is not referenced in the second game at all, and only serves as a minor background element in the third. The German title, Baphomet's Fluch/Curse, is even more this. Bag of Holding: Nico has a small bag to keep all the items they collect along the way. George has his handy pockets. Note that said pocket managed to somehow hold at the same time in the second game, a bucket of maple syrup, a box of dog biscuits, a folded surveying Theodolite, Mayan artifacts, and a fish—among other things. Lampshaded in the first game. Clicking on a shovel which George encounters at one point in the game will prompt him to remark, "Capacious as my pockets were, I doubted I could have fit a shovel in them."Busman's Holiday: George and Nico can't take a break while going into adventures.
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This is even lampshaded by George in Director's Cut. Casual Danger Dialog: This happens quite a few times between George and Nico, especially when they're trapped in a temple. Catchphrase: "The door .. George's "I can explain everything!" in the first two games. Comic- Book Time: Word of God stated on numerous occasions that the characters do not age and the series doesn't have a timeline. Compilation Re- release.
Crossing the Desert: Done in The Shadow of the Templars, The Sleeping Dragon, and The Serpent's Curse. Cruelty Is the Only Option: Every game has a section where you must rip off a Recurring Extra or an animal to progress. Deadpan Snarker: George, Nico and André are most prominent examples.
The last two with added Frenchness. Death Is a Slap on the Wrist: In the third and fourth games, dying will take you back to the last spot before crucial events.
Department of Redundancy Department: Happens in the series few times. Like when George meets Colonel Butley in the third game for example.
Colonel Butley: Are you aware of the annual Glastonbury Popular Music Festival? George: The Glastonbury Popular Music Festival? Hmm, that's one of the most popular music festivals on the Popular Music Festival calendar! Dialogue Tree. Diary: In The Sleeping Dragon, Angel of Death, Director's Cut, and Remastered editions George and Nico maintain their notes throughout the game which provide the player with some hints and clues. Disney School of Acting and Mime: The cutscenes. Durable Deathtrap: All ancient traps are in perfect working order, e. Spain and at Syria in first game or the trapdoor at the mayan pyramid in second game.
Averted with a secret door early on in the Director's Cut which jams up and must be lifted manually by Nico. Eagleland: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent. Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but thinks he's only a tourist.
Or he's a tourist. It's never really made clear. Easter Egg: In the GBA version of the first game, there is an extra area in Montfaucon sewers which ties in The Sleeping Dragon. In Director's Cut, there's a secret room in the apartment if you use the sewer key on that location. Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to have something silly happen. In the fifth game, you can hear Joey's voice by clicking the left door near Le Lizard Bleu. Everyone Went to School Together: Nico mentions to George that she and André are friends since college.
Flap and Guido known each other since they went to special school together. Evidence Scavenger Hunt. Fan Sequel: Broken Sword 2. Foregone Victory: In Director's Cut, all of the death scenes in the original are eliminated. Gay Paree: The most common setting in the series.
Guide Dang It: Each game have their moments, especially in the first game where it involves a goat. Joke Item: A few, though some turn out to be Not Completely Useless. Just a Stupid Accent. Kleptomaniac Hero: Lampshaded a few times, for example after George keeps a blood pressure gauge, Nico questions why he doesn't feel guilty stealing from a hospital.
Late- Arrival Spoiler: The destruction of the Neo- Templars at the end of the first game is mentioned in the third game. The cover art of PC version of Director's Cut reveals Rosso's true identity. One of the concept arts in The Serpent's Curse reveals El Serp's real identity. Leap of Faith. Leitmotif: Letterbox: The first two games has this during gameplay. This feature returns in the fourth game as well but it only appears during cutscenes.
Linked List Clue Methodology. Locked Door: A typical challenge in all games. Love Triangle: Implied between George, Nico and Andre in the first three games until Beatrice shows up and Andre starts to fall in love with her instead. In the fourth game, there's Nico, George and Anna- Maria. Mad Lib Fantasy Title. Meanwhile, Back at the..: The series uses this many times with the black screens.
Averted in the third and fourth games where the texts in the black screens don't show up. Men Are the Expendable Gender: Majority of the dead victims are males, but there's one female that involves to a certain incident. And another who has a Disney Villain Death. Mood Whiplash: Despite having serious subject matter in the series, it has a lot of funny moments.
Moon Logic Puzzle: In several games. At one point in the second games one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized."Multi- Platform: Except Angel of Death, which was released on PC only. The Name Is Bond, James Bond: "My name's Stobbart. George Stobbart. Thats two b's and two t's"National Stereotypes: One of the series' main criticism is that there are lots of stereotypical characters from different countries.
For instance, the French characters are depicted as rude and arrogant people while the Irish men enjoy drinking beer and they're good at boxing. Notice This: In the first, second and fourth games, the mouse pointer changes depending on the function of the items or persons. In third game, sparkles appear whenever George or Nico is close to certain item. Now Which One Was That Voice?: Aside from George, Nico and Anna- Maria, the series credits the list the names of the voice actors but don't specify which characters they voiced. Averted in The Serpent's Curse.
Official Couple: Played with in George and Nico's relationship. They're usually together by the end of each game, but most new installments start with them (temporarily) broken up. Point- and- Click Game.
Point- and- Click Map: The Paris and world map in the first game. The former is present in the fifth game. Averted in second and third game. The streets of New York, Turkey and Vatican in the fourth game.
Police Are Useless: Murder cases get typically closed after few days of investigation. Justified in the first game with the cafe bombing, as Rosso is working with the Neo- Templars all along and almost definitely was ordered to shut down the investigation by his buddies. Precision F- Strike: Several characters such as Mr. Leary and Duane have tendency to swear when they're angry. Even George and Nico aren't exempt from this when they're really serious. Rainbow Speak: George's text is always white while Nico's text is pink (or red in the fourth game) when they speak or thinking.
The rest of the characters have their own colors attributed to their speech. Averted in Director's Cut and Remastered.
Revisiting the Roots: Actually implemented twice in the series. Due to the lackluster reception of the third game, mainly focused on the overuse of QTEs and the simplicity of the puzzles, the fourth one was widely marketed as a return to the roots kind of game, that included reinstating the point'n'click gameplay and an increased emphasis on dialogue and puzzles.